Devlogs
Version 0.3 - Changelog
Posted June 19, 2024 by Escabur
#Godot
- Fixed a bug that didn't allow for heat to reduce when the player tackled an enemy but kept holding the shoot button
- Reduced shield break time of enemies 1.0s -> 0.75s
- Updated player projectile sprite
- Enemies now show a death explosion
- Added black outline to score text
- Added smoke particles on player in overheated mode
- Added rudimentary controller support for ingame mode
- Changed game font
- Added shadow outline to heatbar
- Added instruction decals
- Increased size of enemies
- Added moving stars