Posted June 19, 2024 by ManancialGD
#Bresenham
Implemented a Bresenham function, that will make a path for the character that makes sense.
Explore the code on GitHub to see how I did it.
Planning to implement Tile Detection to identify and categorize game elements like grass, water, walls, and more.
Using the detected tiles, I'll develop pathfinding algorithms to navigate around obstacles like walls, ensuring smooth and intelligent character movement.
// note: We will add a prototype version once it's more playable.