Devlogs
Changelog 18/Jun/2024
There were a lot of game balancing and some minor features and corrections.Forage Dialogue
- Shorten text
- Reduce forage yield
- Bad: 2-5 -> 1-2
- Neutral: 5-10 -> 2-5
- Good: 10-25 -> 5-10
- Improve Dialogue Healing amount
- Magic: 6-12 -> 15-25
- No Relation: 3-6 -> 5-10
- Friend: 6-12 -> 10-15
- Lover:
- I: 6-12 -> 10-15
- II: 7-14 -> 15-25
- III: 8-16 -> 25-35
- Shorten Obelisk start dialogue
- Remove Speed x5
- Reduce bonus to sell loot based on town relations:
- VeryGood: 1.25 -> 1.10
- Good: 1.17 -> 1.05
- Neutral: 1.10 -> 1.02
- Bad: 1.05 -> 1.01
- VeryBad: 1.00 -> 1.00
- Fauna:
- Increase chance of “heavy” parties on fauna Spawn
- Improve Loot
- Leather drop: 1-(Level/3) -> 2-5
- Lizards & Spider & Wasp: Leather
- Add Meat for some animals
- Boars, Wolf, Bear, Feline
- Design
- Camp & Food were not used
- Healing is 1% every 2s (30% per day)
- Change to 0.5% every 2s (15% per day)
- Death
- DeathCounter to 3 days
- Angel Feather should be 200 coins
- Mood Refurbish
- Sad: Initiative -1 Saves -10% (*Saves -20%, -1 move, -1 dash)
- Depressed: Initiative -2 Saves -25% (*Saves -50%, -2 move, -2 dash)
- On New Game
- [BUG]On new game, the coins were zero, should be 500 coins