Devlogs
Version 0.6.1: Community Update 5
Hello out there,
This time it took me a bit longer to update the demo version... in between creating new content for the upcoming planets (and doing strange Tiktok videos about that ;) )
Greetings, Denzi
Changelog:
- adjusted "Depth of Field" effect: less DOF on the edges of the screen (graphics are less blurry)
- adjusted player/AI/NPC outlines
- adjusted player animations (open chests, pick up items, default walking, attack)
- adjusted Ramius & Uncle Bill & Admiral Thorne animations (walking)
- adjusted Ramius walk speed (runs faster, especially when player has to follow)
- adjusted grain field shader to bend correctly
- adjusted flamethrower effects to look better (static & enemies)
- enemies show smoke cloud when spawning
- lots of AI navmesh adjustments: before, some enemies used to spawn in unreachable places, or tried to walk into mountains, etc.
- minor AI adjustments: many enemies now randomly stop moving in between idling around (when not in attack mode)
- added door to 2nd dungeon with obelisk (no need for the player to go back through the whole dungeon)
- combined living room and entrance room of Zaks farm (easier for players to understand where to go in the beginning)
- fixed NPCs going out of players way correctly
- fixed head targeting system being too slow (e.g. player dodging looked weird with the head still targetting other enemies)
- fixed flying units not adjusting their height correctly (flying either on the ground, or way too high above the player)
- fixed black dot on Ramius' cape
- fixed gamepad selection in Upgrade UI
- fixed gamepad selection in Inventory UI (after tutorial is closed)
- fixed wrong in-house step sounds (stone instead of sand sound)
- added fridge animation :)