Posted April 06, 2019 by ventedpennies
#update
Pushed a new release that added a bunch of new characters, an introduction scene, and other smaller changes. Lots of back end work with setting up the project and revising/refactoring things. Dived further into Unity's new prefab variant system, and I like it a lot. Takes a moment to re-consider how to design things in order to capitalize on the prefab system, but once in there it's a snap.