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Devlogs

Devlog 2: Scrape

Ultrawide
A downloadable game for Windows

I've spent some time this week building out a first pass at some scrape fx that play when you take a hard corner at high speeds. The general idea is that while the vehicle is sideways, 2 of the lift pads are actually cutting into the ground creating a shower of sparks and concrete trailing off behind you:

Along with that, I also added in some vertical movement on the vehicle to indicate some weight shift when dropping into a hard corner, which is especially noticeable when quickly changing directions:

The fx need a few more passes and I think some subtle body shake/vibration would help everything feel better connected, but I like how this is playing in game right now. 

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