Posted April 06, 2019 by 26k
I've spent some time this week building out a first pass at some scrape fx that play when you take a hard corner at high speeds. The general idea is that while the vehicle is sideways, 2 of the lift pads are actually cutting into the ground creating a shower of sparks and concrete trailing off behind you:
Along with that, I also added in some vertical movement on the vehicle to indicate some weight shift when dropping into a hard corner, which is especially noticeable when quickly changing directions:
The fx need a few more passes and I think some subtle body shake/vibration would help everything feel better connected, but I like how this is playing in game right now.