Devlogs
Major update for Frog 'n' Roll!
Posted June 18, 2024 by Jesseo
SKIP THIS PART AND READ BELOW FOR GAMEPLAY CHANGES
Hi! Thanks for playing Frog 'n' Roll! I'm pushing a major update to make myself feel better about y'all having paid money for the game! The game should now be a lot more replayable with a decent amount of added content! I have plans of other things I want to add to the game to make it even better but for now I think I'll leave the game as it is and work on bigger projects! Frog 'n' Roll was only ever meant to be a small little game but if the game picks up steam and reaches a wider audience I'll come back and add more stuff to the game! Thank you again for playing my game, it means the world to me <3
GAMEPLAY ADDITIONS
- 4 unique New Game+ playthroughs have been added with different waves of enemies for each as well as more unique and difficult boss fights
- Added 2 new bosses and made the secret boss actually secret
- 5 new items (Check gameplay changes)
QOL CHANGES
- You can now increase AND decrease volume instead of having to wrap back to 0
- Volume increases and decreases by 1 instead of 10 now (you can still press the volume rather than move left and right to increase by 10)
- Changed colours of certain enemies and items for visual clarity
- particles now fade away faster for visual clarity
- added the controls of the game to the first level (this shows keyboard and controller controls depending on which you're using)
- Items now show text telling you what that item/upgrade does when you purchase them.
- ENEMIES NO LONGER WRAP AROUND THE SCREEN AND DEAL STUPID ANNOYING DAMAGE!!!
(There's likely other minor changes I'm forgetting)
GAMEPLAY CHANGES
- made the base game a bit easier to account for New Game+
- completely reworked how items and the shop work.
- Items in the current shop no longer go up in price after you purchase one
- added 5 additional items to adjust for the removal of the item combo system
- adjusted the speed of certain enemies to increase difficulty and give the "Speed" item a purpose
- "Fumes" item now moves around the screen slowly rather than being stationary
- "Puddle" now acts more like a trail you leave behind your frog as you move
- Adjusted some enemy behaviours
MINOR CHANGES
- Changed the background on the opening screen