Devlogs
16. Small demo update (now includes bombs)
Hello gamers,
Time for another small demo update! It now includes bombs!
(As I'm completing the underlying engine for the full game I will also be periodically updating the demo to reflect this progress. So expect one or two more versions before the end of the year).
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Changes in demo 2.4 (compared to v2.3):
- Added bombs (=found in a dungeon chests)
- Stunned enemies now have a visual indicator
- Small items from containers will now respawn after enough exploration (=this will require demo rebalancing down the line - feedback is welcome
- Tweaked end credits screen + expanded list of backer names
- Fixed keys in chests in demo dungeon not being displayed in the correct color
- Replaced placeholder impact sprites with new visuals
- Reordered a few item menu items + updated a few descriptions slightly
- Added proper water visuals for water in the demo cave
- Sword charging sparkles now better alignment with the sword while walking
- Update darkness engine to account for more hero/enemy attacks (and Murray's flame)
- Some of the elementals now also provide light in the dark
- Updated titlepage, splashscreen and file icon
- Tweaked visuals small keys
- Tweaked music volume levels
- Fixed hit reflection sound potentially stacking
- Fixed small visual oversight when doing a special sword attack in shallow water
- Music volume is lowered during jingles and grimoire usage
- Made the regular shields a little more effective when facing up
- Credits scroll speed has been increased
- Fixed bug preventing accessing to one of the demo dungeon's secret chests
- Fixed credits misalignment if displayed in fullscreen without screen stretching on
- Lowered sound effect volume when using healing sprites while at full health/magic
- Fixed a potential demo subboss bug
Happy gaming and till next time.
Greetings,
Martijn