Devlogs
New player animations and more
Son of RobinA downloadable game for Windows, macOS, Linux, and Android
- new player appearance (customizable, with some equipped items visible)
- working graphics of many items replaced with finished ones
- graphics, textures and sounds are loaded in the background (instead of making stutter during loading)
- explorer tiers added (unlocked by discovering named locations)
- added build zone display
- added Spriter animations support
- added "object pool" system - removed objects are being reused, to reduce amount of memory management (speed up game on slower devices)
- optimized terrain shader
- fixed pixelated terrain shader on mobile
- fixed lava not visible in caves
- coffee no longer grows in water
- adjusted strength of tools
- empty bottle can be stored on toolbar
- reduced amount of meat gained
- arrows no longer slip by objects
- faster island loading
- wind is now carrying grass blades
- added rumble effect to ping
- new tool strength icons
- added swamp lights
- fixed animals life cycle (dying too early from hunger)
- added fog in caves
- tents no longer emit light (except for the biggest one)
- debug menu removed
- fixed arrows flying through caver walls
- fixed save imported save corruption
- many small bugs fixed
- many small performance fixes
- many small game balance fixes
Files
Son of Robin - Android 211 MB
Son of Robin - Mac 209 MB
Son of Robin - Linux ARM (Raspberry Pi) 204 MB
Son of Robin - Linux x86 206 MB
Son of Robin - Windows 236 MB
Son of Robin DEMO - Android 211 MB
Son of Robin DEMO - Mac 209 MB
Son of Robin DEMO - Linux ARM (Raspberry Pi) 204 MB
Son of Robin DEMO - Linux x86 206 MB
Son of Robin DEMO - Windows 236 MB