Posted June 16, 2024 by Magnesium Ninja
#update #v0_2_2 #devlog
This week I've continued to focus on sound and VFX design. I've also changed AOEs from squares to outlines, which should hopefully reduce visual noise.
v0.2.1 -> v0.2.2
- Percent-to-hit indicators no longer erroneously appear for self/ally-targeting moves, which are guaranteed to hit.
- Fix HP number change happening before the attack animation in some cases.
- Fixed item usage selecting an underlying tile unintentionally.
- Added VFX for several cards using placeholder VFX.
- Wand of Slashing
- Crashing Wave
- Waterfall
- Targeting fields are now displayed as outlines rather than collections of squares.
- Improved readability of area intro text.
- Critical + Vulnerable hits now have more intense hitstop.
- Replaced several placeholder sounds.
- Critical/Vulnerable hit
- Buffer/Void absorption
- Buff/debuff gain and loss
- DoT ticks
- Low-passed a few sounds that were too bright.
- Added sounds for some non-attacking cards that were missing them.
- Added click-and-hold sound for using/discarding items.
- Tweaked room generation to reduce moving in a different direction than the one you choose.
- Tweaked player movement between rooms so they don't end up unreasonably far apart.
- Bosses now get a little intro.