Posted June 14, 2024 by PixelSmithz
#Unity3D #Indie #Fathergamer
Ever since I started developing this office game, I've struggled with structuring the work. Currently, I'm using Trello as a kind of "Post-it Board" to track what I'm doing and what I plan to do in the near future.
While I still have tasks that are beneficial to the game, I'm getting stuck on eliminating small bugs, fixing minor graphical issues, and... remaking the entire layout for the office. Here's the process of creating a new office layout, adding potential spots for windows, doors, and other features to make the space a better working environment.
I'm using MagicaVoxel for all the in-game objects, except for the premium assets that I purchase. Now, we're approaching the next development milestone, which I'm calling Alpha 2.0 for the moment. It's strange figuring out how to version and structure the game updates. For now, each time I add or fix smaller things, it becomes a new alpha version. When significant changes happen, I increment the second number. To reach Alpha 2.0, the following will be implemented: