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Overhauling the Shoot Mechanics Pt. 2

Dimension Defender
A downloadable game for Windows


My remaining work for this sprint will be around miscellaneous bugs, and looking into the animation stuff I mentioned last time. Next week I plan to dig into the Trap mechanics and see about overhauling our 'Place Trap' ability. Mostly with the goal to create a visual indicator of whether a location is valid for placement, on the fly during the use of the ability.

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