Devlogs
Crimson Hydrangea - Devlog - Day 2 Release
Hello everyone! I'm so happy to announce that Day 2 is finally here! I want to thank you all for you patience and support while I made sure day 2 was the best it can be. I've taken the time to list all of the updates I've made in addition to adding all of the content for Day 2 below. Hopefully it was worth the wait!
General Game updates
- Brand new title animation.
- Updated content warnings that follow the new title animation.
- Added a body type/sex option when customizing your character. ( It's still in it's early phases and will be refined in the future)
- Minor programming adjustments to make sure your actions will have consequences later on.
- Updated End card.
Day 1 Updates
- Minor edits to the script to improve spelling, grammar, and replacing placeholders that slipped through the cracks.
- Minor story adjustments to make sure your actions will have consequences later on.
- Added phone design and animations.
- Updated the stranger design at the end of Day 1.
Day 2 Includes
- A total of 24.5k words. Bringing the final word count of Day 1 and 2 to 35.5k words! Which also brings us to a total of of 3.5 hours of play time if you explore all of the routes/options.
- Teagan's first, official, introduction in the game!
- 8 brand new locations with a few lighting alternatives
- 1 brand new spicy Patreon exclusive CG with 4 alternate versions! ( You'll need to join my patreon to see this specific cg. The story is the same, it's just the visuals that differ.)
- 6 Fully rendered CGs!
- 2 branching storylines that will drastically impact future days and updates.
It would mean the world to me if you could comment below any and all of your thoughts, feedback, and any issues that you might have run into while playing day 2. I've done my best to play through all of the options, but if there's anything that I've missed please let me know and I'll make sure to fix it asap!