Devlogs
Build 28: camera changes & more tweaks
Posted June 13, 2024 by Fodi
- Reduced field of, increased camera y/z offset to compensate; billboards will be less distorted now around the edges of the screen; this might change later or turn into settings (thanks for the suggestion SMAADs!)
- If there are enemies on both sides of the player, they will shoot in the movement direction, not at the closest enemy like before
- Balance: increased zone upgrade size growth by 50%
- Disabled camera Z sine movement