Posted June 13, 2024 by Killer Bunny Studios
Thanks a lot for the early feedback! ๐๐๐
Before what's changed: I have to be honest with you guys - I switched from paper prototype to google spreadsheets for tables, to google doc for rules, and the starting content was A LOT more descriptive.
See below:
But I really really wanted to fit the whole game in 1 maximum 2 sheets of paper.
So the design challenge I'm currently facing is:
1) are the rules clear enough in this format?
2) can player imagination work out what I initially intended to be descriptive content?
3) are 50 momentum points too much? Is it an easy win? Would it work with 30? 40?
Here's what changed:
- fixed misalignment between some labels eg. "Weapons" / "Sword Styles"
- added instructions in the table headings ex. "Skill - use once per combat turn" for Sword Style table
- changed "<3" to "Life" to better communicate how many dices a Mid-Boss should fight (and die) with
- cleared that the sequence of rooms is present on the bottom of one side of the rulesheet to be used as reference for the type of rooms
- reviewed the combat example to show how the enemies are generated since the beginning of an "Enemy" type of room