Devlogs
Reserve Power & General Tweaks
This time we add a new system, Reserve Power! I've altered how energy weapons and excess power work a little bit and added some utility for Reserve Power, which hopefully will give some more choices to make in combat. A few new pieces of equipment and general changes as well.
In addition,
- Renamed ability scores to specifications
- Removed three-quarter cover. Cover is now always a -20 accuracy modifier, and only applies to ranged attacks
- Added difficult terrain
- New weapon Oil Spray I, which utilises difficult terrain
- Fixed missing material cost on Missile Launcher I
- Added grenades and altered the Special Action to allow throwing of grenades
- Added grenade launcher hardware
- Altered the transmitter to use more power
- Altered level 7 scout benefit to allow throwing of grenades