Devlogs
Linux Pre-Alpha 1 away!
This week we hit a number of key milestones:
Linux alpha testing begins, Android Pre-Alpha 4
- Dialog and help systems POC
- Mobile landscape collision forked and sorted
- Soundtrack and sound effects POC
- Refinery unit works
- Settings Screen POC (just 2 settings at the moment - high/low graphics mode)
There are a few more key bits that need to be done prior to the big Alpha milestone, but I believe we're on pace to reach Alpha 1 by May 3rd.
Outstanding pieces for Alpha: Research, Additional Maps, Splash Screen, Save/Load.
Bugs fixed:
- Dome Trebuchet - the player no longer gets launched off the map if too close to a dome being built
- Help Just Out of Reach - the help icons are no longer sitting way above the player, accessible only by jumping
- Infinite Resources - pressing 'esc' no longer produces resources until the game crashes
- It Needs to Be at Least Three Times This Size - low-end landscape texture is now scaled properly
- Power Hungry - the power plant no longer consumes ALL the dilithium every turn
- It's More of a Theory - no more free energy production from refineries