Posted June 12, 2024 by forview
This is the third and final tech test for Whisperlem. It's got an enormous number of technical things - sublevels and day-night and all sorts of shenanigannery.
It has a lot of bugs, too. Don't bother telling me that some of the boxes are untextured or that at some point the camera gets wedged up your ass. I know those exist, but I don't want to spend all week trying to fix bugs on a tech test - I want to know whether it runs OK. Tell me if you get good performance!
The animations are significantly less sexy in this one, sorry. That said, they're significantly more technically interesting, since I used lerpable IK rigs... as I said, I'm testing all the tech I know I'll need in the actual game.