Posted June 11, 2024 by Beholdernx
Adrorium v0.11.0(Colossal Update) Changelog =>Main features: - Automaton - PDA designer - New progression system - Asteroids everywhere - 45 new tank blocks - 9 new gatlings - 9 new rocket launchers - 9 new boosters - 9 new rcs blocks - New main ship: Canigva - Inventory fetching V2 (MP) - More modding options - Rewrite for most of the code - 5 new metals - Crafting areas - Orbit mechanics - Automated ship firing - Simplified many recipes - 4 times bigger planets -rewrote the planet height calculation -added interpreted language planet height calculator -optimized planet height calculator -updated version info -made buttons change image when pressed -reorganized buttons on tactical console -rewrote the turret firing code -rewrote how turrets store properties -implemented new sequential fire system -added auto target hostile -added auto switch target on disable -new buttons for for electronics console -implemented auto redistribute shields -implemented auto fire -made planets 4 times bigger -updated sector and planet size options -limited deceleration to <1km height -added orbit info to drive ui -implemented new pda ship designer -added racing cart -allowed any rotation for item holder -corrected untill and 'get read of' typos -removed fertile soil from campaign -fixed shift crafting not working while crouched -corrected "plasantly" from namium juice -fixed cockpit overlap when building -fixed spawning white cubes by pressing p -maxed stats in tutorial from time to time -corrected 'rezistors' and 'propertyes' -increased max chat length from 64 to 256 -fixed chat prevented gravity for player -corrected 'pored' typo in furnace -corrected "though", "awafully suspicios", "frined" -corrected "nevermind", "awls" and "wander" -corrected "alo" typo in crensel cake -corrected "coocked" typo in nurins -corrected "prepelled" in ammo description -made "(s)" on missions show only when count>1 -removed double spaces from mainframe -removed double spaces from battery -corrected "sepparating" from autodoor -corrected efective, verry, powerfull from r.l. -corrected "Depleated" in Depleted battery -added crouchspeedmulty to modding api -added planet height code to modding api -added block ability to consume secondary ammo -nerfed railgun consumption -added energy consumption per shoot for all weapons -added turret properties data to modding api doc -corrected 'he' typo in plasma cannon item -implemented design saving for pda -made designer buttons hide depending no mode -added ship class info on pda designer -fixed comma formatting for some languages -corrected 10mm to 33mm typo in rifle and receiver -corrected "Electricall" typo in wire item -corrected double space in iron tip description -nerfed station wall dismantling -corrected "hovered" in keybind -removed damagedelectronics & fabric from loot -removed plasticscraps & integratedcircuits -corrected "signall" typo in missions -doubled copper obtained from scrapping -corrected staion, servicess, comute from missions -implemented design saving for pda designer -implemented save as new for pda designer -prevented auto fire for out of range targets -added deck clearing for pda designer -added create new design for the pda designer -added batteries and solar panels to all bases -fixed drones and bases not firing -made planet bases and drones not fire sequential -made projectiles hit ground -fixed dismantle container crash on mp -prototype for pda designer data structure -optimizations for designer data structures -fixed ship mesh and ship image memory leak -added design deletion for the pda designer -fixed atmo decelerating not working -fixed lift camera shake for other players -fixed ship design from cockpit not updated -increased stored energy for turbines -added deck deletion for pda designer -added deck moving up/down for pda designer -added deck adding for pda designer -added design loading for pda designer -added planner mode for pda designer -added planned design saving for pda designer -added set as planned design for pda designer -fixed length overflow for pda designer -limited ships to 220x220 m via designer -added ship origin on pda designer -added forward indicator for pda designer -fixed deck adding error for pda designer -added indicator for main deck on pda designer -made pda ship design update realtime -made pda ship design be synced over mp -added crating area blocks -moved some recipes in tabs -added alternative large coil recipe -corrected 2 waves to all waves in manual entry -implemented crafting areas access crafters -made player access crafting area crafters -added ui icons for available crafters -updated the controls for the joystick -rewrote the key binding data structures -fixed memory leak for unfreed block data -fixed projectile error when hitting destroyed ship -fixed custom weapon aim overwritten by default ones -corrected 'begging of the game'(beginning) -corrected 'powerfull' typo in 5 places -corrected 'Extremly valiuble' in nuclear rods -corrected 'behaviour' in mission description -small tweak to manual entry for mp -made camera stop moving when exiting game -made 'shilds' fit into shields description -corrected 'auto break' on console -implemented spawnable asteroids -added reload weapon on empty mag only option -removed legacy projectile & component scripts -added saving and mp sync for spawnable asteroids -added damage for spawnable asteroids -corrected 'acces' typo in screwdriver description -fixed hardcoded booster index -implemented targeting for spawning asteroids -fixed untargetable spawned asteroid -prevented dropped ore from clipping through the ship -made asteroids disappear after destruction -implemented asteroid de/spawner routine -fixed hardcoded weapon indexes -fixed projectile bug with new asteroids -made blast door spawn a 2x2 breach instead of 1x2 -made the spawn block on destroy use custom position -added spawn asteroid command -made grids modable -made grid prices modable -rewrote most of the mod loading code -rewrote vanilla and mod data merging -added new sandbox ship:canigva -changed campaign ship to litro -implemented modable crafting tabs -redesigned the tutorial ship -rewrote some of the asset validation code -implemented differential upgrade recipe -added 8 new boosters (including mega and colossal) -tweaks to new canigva ship -start with 120 patchplates in inventory -simplified booster recipe -tweaked some item positions in creative -new booster models, items & block data -simpler isinside & isoutside block data -scrap recipe by id instead of value for blocks -ui info for adjacent upgradable blocks -repurposed gallium to tungsten -made upgrading give back original ingredients -option for random give back recipe amounts -fixed destroyed boosters not showing on ui -added 5 new materials (items, recipes, images, models) -added new materials to all loot tables -added options for spawned asteroids at start -fixed crafters inaccessible when interacting with one -fixed duplicated suit on respawn -fixed a targeting error -fixed missing loot for asteroid -increased bauxite and nickel in asteroids -fixed auto shield redistribution not working -increased coins stack to 50k -made starting asteroids spawn 3k to 5k away -separated store/retrieve permission for blocks -made hook allow fetch but not store -added basic ship inv list in player ui -added pocket house -added iron plates to starting resources -fixed m brings map while typing -fixed fetching from ship overflow player inv -updated ship inventory ui -added ship inventory fill info to ship inv ui -added differential upgrade recipes for new blocks -added new ui images for inventory -redesigned the new inventory ui -migrated cargo ui to the new crafting ui -made f exit crafting and backpack -corrected availablesounds typo -rewrote player inventory screen from scratch -made f and tab close any inventory ui -new panels for delete and store items -new ui for inventory keybind info -added drop to store to ship inv zone in ui -fixed animations and sounds for new inventory ui -added 9 new rcs blocks (including mega & colossal) -added config data for new rcs blocks -removed legacy rcs and added prices -made adjacent upgrade be in relative space -made rcs exhaust modable -updated modding api with new rcs properties -modeled 9 new gatlings (mega and colossal included) -implemented true hierarchical block components -improved the animations for gatlings -made projectile spawn pos modable -added icons, configs and recipes for new gatlings -added 9 new oxygen tanks -made gatling bullets 2 times faster -fixed belt visible while driving -fixed targeting working without sensors -fixed invalid rcs trader item -fixed tank adjacent upgrade not working -added more end game materials at traders -3 times more carbon ore in asteroids -fixed speed(>0.1 Mm/s) incorrect formatting -fixed ammo not replenishing new gatlings -added recycle recipe for fabric -fixed incorrect item shown when storing to ship -fixed popup crafting panels hidden behind others -made railcone 2 times more expensive -fixed incorrect destroyed block for rcs & gatling -fixed incorrect destroyed block for boosters -increased cost for workstation crafting -made destroyed rcs not have rcs vfx -created all 3d models for the new fluid tanks -added collider data for new tanks -added models for xenon tanks -added recipes for the 45 new tanks -calculated prices for the 45 new tanks -added items for the 45 new tanks -wrote the config data for the new tanks -fixed tanks losing content on upgrade -added adjacent upgrade for new tanks -added xenon pouch and canister -fixed anc typo in mod api -prevented reloading while typing r in chat -removed damagedcpu and damagedmotherboard -removed scrap titanium and plastic wrapper -removed scrap iron from many blocks -fixed recipe output counts not updating -fixed craft ui visible when facing crafter -removed workstation from litro -made tank fill animation start from 0% -fixed store all items reset cargo inventory -corrected 'mes' typo in railcone description -fixed hardcoded apturret and npc indexes -made any block able to be apturret/npc -shown on ui items given for block dismantling -added 45 icons for the new tanks -nerfed the transformer(5 times less powerful) -completely removed scrapiron from blocks -updated the new tank images -increased recipe output for bio molecular materials -removed canister -removed radioactivegoop intermediate ingredient -fixed looking at npc prevents item dragging -simplified the food mission -fixed drones not firing when to close -increased explosive powder output from ores & recycling -started implementing item fetching v2 (multiplayer) -moved item fetching code from player to ship -option to drop/destroy 1 item instead of stack -added multiplayer storing for inv fetching v2 -fixed drag storing not working -added mp retrieving for inv fetching v2 -added mp crafting for inv fetching v2 -added mp upgrading for inv fetching v2 -added mp hull building for inv fetching v2 -prevented text popups from overlapping -nerfed rocket fuel from mining -renamed dc motor to servo motor -fixed animation warning for eating -fixes for inventory fetching -fixes and tweaks for inventory fetching -added 9 new r.l. (item, model, block, recipe) -added images for the new r.l. -wrote basic automaton behavior -added model and animations for automaton; -added repair behavior for automation -added soul trap relic -added price, recipe & lod mode for automaton -removed legacy tank blocks and items -made automaton head track the player -fixed automaton stuck on destroyed blocks -made automaton rotate to walking direction -fixed fetching ingredients for recipe bug -added scrap & dismantle recipes for automaton -made automaton farm and rebuild -made empty bottle auto fetch before water pouch -added steel to reactor scrapping -fixed tank positioning on olmid -made death from thirst/starvation 5 times slower -added popup warnings for low water, food and sleep -added deck separator data to large tanks -fixed destroyed stage spawn on dismantle -fixed unable to control individual turrets -finished automaton rebuild, harvest & replant -nerfed gatling & rocket hull damage -fixed not getting aluminum when upgrading r.l. -fixed repair bar present after finished repairing -made ammo reload from end of belt -added more info to the manual -made hook guns fire sequential -made all new tiered blocks share same colors -removed gas patches -rewrote sector generation -prevented spawning in atmosphere -new sector map icons and orbits -new galaxy map icons -fixed incorrect rocket launcher color -lowered booster volume -added more invert mouse options -fixed door sfx not heard sometimes -tweaked airlock & auto door sfx -removed welder from traders -removed water and lava for now -allowed out of range fire -fixed unable to fire weapons from console -fixed firing animation not visible on client -fixed missing data from tactical cons. after rebuild -fixed mesh colors for smg and drill -fixed duplicated ship item list on reload -fixes for inventory fetching for multiplayer -fixed turret switching not working with new turrets -made automaton return to its original position -added automaton position to ui -added names to automatons -fixed rare incorrect cockpit button colors -made cockpit parent rotation on by default -fixed planned design not saved -made planned design synced with clients -allowed clients to breach hull of wreckages -fixed invisible design on cockpit/screen -updated ui with the latest info -fixed automaton name shown on top of inventory -corrected Poacket house typo -separated house and racing cart into a mod -fixed bug with loading resources causing warnings -made mods able to use images from resources as icons -fixed not enough plates for mission in tutorial -tweak for a tutorial mission text -fixed automaton could be built horizontally -made automaton face ship forward when idle -added new ship:manigvum -fixed automaton not giving back empty bottles -fixed t not opening chat -fixed warning on >2 players with inventory syncing -added more info to rover(fact that is bugged) -updated manigvum ship design -reduced steel required for reactor -changed first rcs limit mode to 5% -updated cockpit description -added . in window wall description -corrected 'light are on' in light switch -fixed missing ship image after rebuilding cockpit -fixed cargo popup when opening pda -fixed suit loss on death -renamed reincarnation pill to isekai pill -made planets spawn further away from the star -formatted the changelog -updated version info in ui -fixed losing suit on death -fixed spawning with no o2 in suit