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Devlogs

1.5.1—Faster starter engines, Wobbly Bobbly Timey Wimey Space-Distortey Title

Gravitroids
A browser game made in HTML5
  1. Followed a hunch I had on how to write a shader for the title to make it actively distort over time. Worked. Cool.
  2. Set initial engine power to 200, instead of 100; as it's still way too easy to get caught in the gravity well on level zero. Everybody, ah, drive safe and stuff.

Peace.

Files

  • Gravitroids.zip 6.1 MB
    Apr 04, 2019
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