Posted June 11, 2024 by Michael Poulos
29 / 5 / 2024
Michael Poulos, Theo Huang, Nehchal Kalsi, Kevin Le, June Oh, Noah S Henry Bezerra, Ethan Micallef, Griffin Hook, Zachary Taylor, Tan
This week, Team 5 has planned out the fundamental features we intend to include in Sock Quest. With our team’s size being increased from nine to eleven, we’ve made efforts to refine the list of roles that are appropriate for all members. The list of features for Sock Quest with names attached is below.
Movement | Abilities | Levels | Sock | Audio | Enemies |
Noah S -Standard -Roll (ball form) | June -Shock / Shock Blast | Theo Huang & Tan -Design | Ethan M -Modelling & Rigging | Griffin Hook | Henry -Model |
Nehchal Kalsi -Crawl (snake form) | (TBD if implemented) -Static Cling | Michael Poulos & Zachary Taylor -Modular assets & props | Kevin -Pathfinding |
Additionally, a new repository has been made where the majority of old code issues are now solved. The list of new features & improvements in this repository include:
- ball/dash mode
- basic jumping
- crouch
- New features
- charging and shock dynamics (shockwave when shocking, and electricity meter)
- vent boost and vacuum trap
Two significant next steps the team has identified are to:
Following our Pitch and feedback session on Wednesday, the team realized a few key things: