Posted June 10, 2024 by .nmint
Gameplay:
- Powerup that destroys the weakest unit has been replaced with a powerup that gives double score on next slain creature.
- New mode: HARD MODE.
- New mode: ENDLESS MODE.
Visuals:
- Small needle box won't show the pins after Diff 10 skirmish.
Sound:
- New interaction sounds for clicking on disabled souls and trying to buy new souls with no orbs.
Buttons/Navigation/Etc:
- You can switch between new modes in Main Menu.
- Main menu now has a "PLAY" button instead of a "PRESS <SPACE> TO PLAY" prompt.
- You can now press <ESCAPE> during gameplay to bring up a pause menu.
Hard Mode (New):
- Enemies' power grows exponentially.
- Enemies give more orbs as a reward.
- Malicious soul self destructs upon use.
- Player has a limited amount of skips (2). A skip is used when player skips a skirmish plane without slaying a single creature. Running out of skips prompts a game over screen.
Endless Mode (New):
- Applies all modifiers from Hard Mode.
- Difficulty cap is now removed. The game can only be finished by using all your skips or by having no souls left.