Posted June 10, 2024 by Flaming Rat
All right, first big update since publishing the project! This one has a lot of refactoring and QOL, but we're still on the road towards something fun with a complete game loop. A lot of things are still pending, but I'm pretty happy with the direction we're headed!
This update also includes a lot of content, although it's mostly stubbed. I was hoping I'd get to add only finished -- or at least completely functional -- content by now, but this turned out to be quite a bit of work that I still haven't gotten around to doing.
I've made a lot of progress laying down the basics, but each step forward opens up three new paths I'll eventually have to go down. Also, the roadmap I had on the last update was mostly reprioritized throughout the week, so the things we saw there are mostly still pending or underway. I have a full roadmap that I hope to share one day, but for now these are the highest priorities:
These are the status effects that have already been implemented:
Below is the in-game move data for the existing moves. Note that most effects listed are still not implemented, but I do have an ongoing task to implement all of them.
Move name | Element | Category | Base power | Accuracy | Tier | Tags | Tag descriptions |
---|---|---|---|---|---|---|---|
Hydro | water | Magic | 50 | 1 | 1 | slow_50 wet | Wet: Increases vulnerability to Lightning. Slow: Speed down 25%. |
Pyro | fire | Magic | 50 | 1 | 1 | ablaze_30 | Ablaze: Loses 1/8 HP at the end of the turn. Increases vulnerability to Fire. |
Eola | wind | Magic | 50 | 1 | 1 | haste_self_30 dry | Haste: Speed up 50%. |
Gaia | earth | Magic | 50 | 1 | 1 | distracted_30 | Distracted: Enchantment down 25%. |
Phos | lightning | Magic | 50 | 1 | 1 | confused_30 | Confused: All moves have 50% chance to backfire. |
Focus | wind | Status | -- | 1 | 1 | deadly_self | Deadly: Doubled Critical Hit chance. |
Stone Shield | earth | Status | -- | 1 | 1 | shielded_self | Shielded: Halves damage taken. Increases vulnerability to Earth. |
Demi | aether | Magic | -- | 1 | 1 | demi | Demi: Reduces target HP by 1/3. |
Flash | lightning | Status | -- | 1 | 1 | distracted | Distracted: Enchantment down 25%. |
Pressure Blast | water | Physical | 40 | 1 | 1 | No additional effect. | |
Electroshock | lightning | Physical | 40 | 1 | 1 | No additional effect. | |
Rock Throw | earth | Physical | 50 | 0.9 | 1 | double_crit | Has doubled critical hit chance. |
Gust | wind | Status | -- | 1 | 1 | slow | Slow: Speed down 25%. |
Fiery Barrage | fire | Physical | 20 | 0.9 | 1 | hit_3 | |
Forest Healing | earth | Status | 20 | 1 | 2 | heal_self refresh | Heals user. Clears all statuses. |
Drain | aether | Magic | 40 | 1 | 2 | drain | Heals user for 1/2 of damage dealt. |
Deny Magic | aether | Status | -- | 1 | 2 | spellbroken | Spellbroken: Magic attacks cost double. |
Haboob | earth | Magic | 70 | 0.8 | 2 | confused slow | Confused: All moves have 50% chance to backfire. Slow: Speed down 25%. |
Water Whip | water | Physical | 80 | 0.9 | 2 | double_crit | |
Flaming Shot | fire | Physical | 80 | 0.9 | 2 | scorched | Scorched: Halves physical damage. |
Thundorous Strike | wind | Physical | 100 | 0.8 | 2 | prone | Prone: Defense down 25%. |
Earthquake | earth | Physical | 120 | 1 | 2 | recoil_50 prone | Deals 50BP damage back to user. Prone: Defense down 25%. |
Wave Crash | water | Physical | 100 | 1 | 2 | recoil_50 prone | Deals 50BP damage back to user. Prone: Defense down 25%. |
Ball Lightning | lightning | Physical | 100 | 0.8 | 2 | distracted | Distracted: Enchantment down 25%. |
Ancient Flame | fire | Status | -- | 0.8 | 2 | ablaze | Ablaze: Loses 1/8 HP at the end of the turn. Increases vulnerability to Fire. |
Icewind Gale | wind | Status | -- | 0.8 | 2 | frostbitten | Frostbitten: Loses 1/8 HP at the end of the turn. Increases vulnerability to Wind. |
Gorgon Gaze | earth | Physical | 20 | 1 | 2 | petrified_10 | Petrified: Cannot move. Has 50% chance of wearing off early. |
Fade | aether | Status | -- | 1 | 2 | intangible_self | Intangible: User evades attacks for one turn. |
Healing Spring | water | Status | 50 | 1 | 3 | heal_self | Heals user. |
Wire Transfer | lightning | Status | -- | 0.9 | 3 | wired | Wired: Loses 1/10 HP at the end of the turn. Heals opponents for the same amount. |
Nature's Call | earth | Status | -- | 1 | 3 | invigorated_self | Invigorated: Doubles user's Defense. |
Fae Ring | aether | Status | -- | 1 | 3 | reflect_self | Reflect: User deals 10% of physical damage taken back to the user. |
Wane | aether | Status | -- | 0.8 | 3 | waning | Waning: target loses 10% Attack per turn. |
Blood Pact | aether | Physical | 50 | 1 | 3 | bloodbound | Bloodbound: Shares all damage taken and dealt with opponents. |
Mar | aether | Magic | 20 | 1 | 3 | marred | Marred: Takes 20 additional magic damage per instance of damage taken per stack. |
Supercharge | lightning | Status | -- | 1 | 3 | supercharged_self | Supercharged: Increases damage dealt by 50%. |
Ice Spikes | water | Physical | 40 | 0.9 | 3 | Hits three times. prone_30 | Prone: Defense down 25%. |
Heat Transfer | fire | Physical | 75 | 1 | 3 | Heals user for 1/2 of damage dealt. | |
Poisonous Infusion | earth | Physical | 75 | 1 | 3 | Inflicts Poisoned. | Poisoned: Loses 1/16 HP per stack at the end of the turn. |
Tornado | wind | Physical | 140 | 0.7 | 4 | prone_30 | Prone: Defense down 25%. |
Infernal Blast | fire | Physical | 120 | 0.7 | 4 | scorched_30 | Scorched: Halves physical damage. |
Lightning Strike | lightning | Physical | 120 | 0.7 | 4 | scorched_30 | Scorched: Halves physical damage. |
Sinkhole | earth | Physical | 100 | 1 | 4 | prone | Prone: Defense down 25%. |
Holy | aether | Magic | 120 | 0.8 | 4 | marred | Marred: Takes 20 additional magic damage per instance of damage taken per stack. |
Hyper Beam | aether | Magic | 150 | 0.9 | 5 | ||
Overload | lightning | Status | -- | 1 | 5 | deadly_self supercharged_self wired_self | Deadly: Doubled Critical Hit chance. Supercharged: Increases damage dealt by 50%. Wired: Loses 1/8 HP at the end of the turn. Heals opponents for the same amount. |
Photosynthesis | earth | Status | 150 | 1 | 5 | heal_self | Heals user. |
Steam Beam | water | Physical | 120 | 0.9 | 5 | scorched prone | Scorched: Halves physical damage. Prone: Defense down 25%. |
Blizzard | wind | Magic | 150 | 0.9 | 5 | frostbitten distracted | Frostbitten: Loses 1/8 HP at the end of the turn. Increases vulnerability to Wind. Distracted: Enchantment down 25%. |
Slash | earth | Physical | 70 | 1 | 1 | No additional effect. |