Posted April 03, 2019 by Ludonauta
#release #update
After about two months what started as a simple port from Godot 2.1 to Godot 3.1 became a huge major update, especially to the Indiedev Bundle, previously Developer's Bundle. With a new way better and scalable code, more assets, a new original music with all editable files.
The game itself changed quite a bit as well I took rid of some of the known bugs, but most importantly I changed the animation direction for the main character, from a flat design frame-by-frame animation to a flat design cutout procedural animation, which allowed for a much fluid take.
On top of that the game now has some extra features compared to the previous version
That's it, thanks for all the support, keep developing and until the next time!