Posted June 10, 2024 by Delusria
Alright my beautiful queens and absolute kings, I've got bad news and good news.
Bad news is I got side tracked hyper-focusing on one thing in the game all week. Good news is I think it is a super useful addition to the game. But since it directly impacts the release date of early access I'll write about this update here.
Many games you may have played will have an idle image that is always active to show your character's state. This will be super helpful when exploring different events. This will NOT replace your idle echo graph images, rather, these status images are designed to keep track of what state your salvor is in.
That being said, there are a few images for BE and AE that are interchangeable.
Depending on the mission you will be able to level either her top or bottom side independently.
The status image will be placed on the top half of the text area. You can hide it if you want to check a bit further back in the conversation.
Her default levels will be 1. This is a gameplay image of a level 0 chest with a level 2 ass. Still playing around with the shapes and sizes of some of the body levels, but you get the idea.
This marks the first solidification of the amount of content that will be released for the Early Access version (EA).
The current planned release date for EA will be some time this month (June).
As for the direction of the content, there are a lot of mechanics I didn't originally plan for that are important to the earliest parts of the game in terms of story.
What this means is the first EA release will be heavily focused on mechanics and mechanical art/mechanic based events (i.e. underwater scenes, BE/AE events). The second EA release will focus more on story and unique events (i.e. clothing changes/sex scenes).
Discord News: I posted an image on the "dev-notes" channel compiling all of the previous information relevant to the game on the discord server: https://discord.gg/bvdUTeh93a . I hope this will get new people a bit more on the same page with suggestions but I always welcome suggestions/thought experiments that conflict with the current info. I'm excited to make this game better, and challenging the existing ideas has always been the most reliable way of doing so.
Steam news... they rejected my build 3 times now and despite me asking twice they have not clarified as to why. Curse of Dares got through though.
😴