Posted July 03, 2024 by Plaga
- A new animation for activating the elevator.
- Made it so the game chooses a random start room (the room after you leave the elevator), so combined with the new animation for the elevator, it gives the feel like you truly are descending.
- New Enemies and Items listed in the spoilers.
- 2 New tiles for the Ruins environment.
- Added sounds for the Mimic.
- Added sounds for the Iron Claw.
- Added sounds for the Dread Widow.
-Added 1 new suit, "Nebula".
- New Masks.
- New Enemy Variants.
- Fixed a lot of bugs.
-Fixed an issue where as the client the door would sometimes immiedately close when opening it.
- Fixed the voice chat stuttering.
- Fixed clipping in the Industrial Basement environment/map.
- Fixed a bug with the recent optimization fixes that caused rooms to not appear/disappear in front of the player.
- Fixed another bug with the recent optimization fixes that caused spectating to not show rooms around the players you were spectating. (This is not in its final state; it will lag, but I did not have enough time to fix this properly.)
- Fixed the Fire Extinguisher sometimes not working.
- Fixed a bug where the player, while paused, wasn't affected by gravity.
- Fixed a bug that made it so you cannot hear the Mimic's footstep sounds.
- Fixed the FPS dropdown not working.
- Fixed an issue where sometimes when picking up the fuse, it would disappear but not give the player the fuse.
- Changed the speed of the player running.
- Made it so you cannot spectate dead players.
- Made it so the same enemy cannot spawn twice in the same level.
- Changed the behavior of the Mimic a bit to more imitate players.
- Decreased speed for the Mimic.
- Decreased speed of opening doors for the Mimic.
- Changed the running animation of the Mimic to be a bit different.
- Changed the animation of the Code Crawler.
- Changed the animation of the Dread Widow.
- Changed the damage for the Dread Widow from 10 to 5.
- Changed the behavior of the Iron Claw so it is easier for it to grab players.
- Changed the skin color of the Scientist to resemble a zombie.
- Changed the visuals of the fuse bubble.
- Changed the cooldown between the time you can close doors after opening a door from 0.4s to 0.7s.
- Decreased time to pick up items, turn on the elevator, and to pick up the fuse from 2s to 1s.
- Changed the placeholder icons of some suits in the customization menu.
- Increased the number of items spawning.
- Made it so to use consumable items you have to hold LMB for 1s.
- Added a bag to the main player character model.
- Some new icons.
- Added a V-Sync option in the FPS dropdown.
- Made it so the selected suit and mask will save.
- Added a Voice Activation dropdown in the settings.
- Made it so you can change keybinds.
- Made it so you can throw away items with "G".
- Added an animation when consuming consumable items.
- Added a new level selection system: the first 4 levels are in the industrial basement, then the next 4 in the ruins, and then it is random.
- Added an "Old Flashlight" that is worse than the normal flashlight. It is also given at the start for each player but it doesn't spawn on the map.
- Made it so when the player dies, they cannot talk.
- Added a new enemy, the "Volt", currently with 2 variants (which means 2 different looks, not default + 2 variants).
- Added a new enemy, the "Armorgeist" currently with 1 variant.
- Added a new item, an energy drink "Blitz", an energy drink that gives you a speed boost when consumed.
- Added a new item, a Rubber Chicken, which you can squeeze.
- Added a new item, a Pocket Black Hole.
- Added a new item, a guitar... and yes, you can play it.