Devlogs
Known Issues
I'm aware of the following issues. They're either fixed internally already, or I'm currently working on resolving them. <3
- Cherries spawning during Cherrytime inherit the slowed Asteroid's value baseSpeed (should be calculated at native speed, instead).
- In rare occasions endOfLevel may trigger, even if there are still Asteroids left to shoot.
- In even rarer occasions endOfLevel may NOT trigger, even if all Asteroids have been destroyed.
- In equally rare occasions Cherry Power Ups may disappear offscreen without "wrapping around".
- Cherrytime and Invincible Timers will probably ship with buffed values. <3
- If Cherrytime is active, and "One Up" triggers another Cherrytime, slowed Asteroids won't reset their speed, after timer expires.
- Random Cherry spawn chance is about 10 times lower than intended (not an issue in the Demo).
- If several Invincible Timers with different values activate in overlapping intervals, total Invincible Limit is currently not calculated correctly.
- When restarting the game, music starts at near max. volume, does not properly tune in.
- When returning to the menu, sometimes the starry background is being created twice.