Devlogs
Implementing a Better Progression System with Scalable Drop Chances
Hello, fellow game developers!
I am excited to share a new feature in our game: a scalable progression system for weapon drops. Here’s what’s changed:
- Global Kill Tracking:
- We now track the total number of kills globally across all game instances.
- Dynamic Drop Chances:
- The drop chances for weapon chests are dynamically calculated based on the total number of kills.
- Players are guaranteed to receive their first weapon after approximately 50 kills, the second after 125 kills, and the third after 200 kills.
- Consistent Rewards:
- This system ensres a more predictable and rewarding experience for players, balancing randomness with guaranteed progression.
Minor Changes:
+ Tree's are always visible
+ Improved AI and pathfinding
Stay tuned for more updates and enhancements!
Cheers