Posted April 03, 2019 by argoms
#art #environment
Mostly spent time on making rough drafts of the game environments in blender, and throwing a mesh collider on them in unity. I'm not really putting any care into optimization or good mesh topology right now- just roughing things out to get a feel for how everything fits together. Being able to actually walk through environments really helps get a grasp of scale, and unity's automatic blender importing means I can iterate on this very quickly.
Chapter 3's Floating City
Chapter 3 mostly takes place in a 'floating' city chained to the sky.
It's a pretty big place. For reference, here's the village that chapter 1 takes place in (i.e. the area where all the previous devlog's gameplay footage has come from):
Circled is a small house (which you sleep in to bait the demon out and start the boss fight). Interior view:
Now, compare that to the city: