Posted April 03, 2019 by calagozlu
This week, we mainly focused on cleaning up code, fixing bugs, getting rid of the most warnings.
After that we added some user interface, power-up system, weapon system and an improved version of the corruption system.
We've changed the system, because the corruption were distributed individually.
Which resulted in some issues, when a player died, the corruption would also disappear.
Every corruption point goes to the game manager now.
So one object that keeps everything managed instead of individual points
We've added a power up system in this update,
This will spawn random power ups on the map with predefined locations .
We will use this for various items like:
The player can pick up a weapon or throw it away.
More weapons will follow.
We've added a design to the corruption bars
two rotating gears with a corruption counter in the middle
[NOT IMPLEMENTED YET]
To represent how much lives a player has left, we will use
a bar with 5 hearts with their respective colors.