
Posted June 08, 2024 by WinterDream Games Creator
Here is a little update on the plugin after the report by Megum on RpgMaker Web. First of all it was fixed the reported bug that would see a weird picture distribution if Screen Resolution and UI Resolution were different (such a the demo project of VisuStella).
Then I checked the leftover issues that were never investigated, such as changing map or scene while the Achievement Pop Up was showing or getting a reward while game was not intialized. Nothing major emerged, more details below!
Finally I added and external command to call the achievement completion (plus I left room to easily add more) in case you might want to call it from a scene or another plugin (the most classic scenario: Achievement Completed on first load of the game). It's most important to note that this external command need to be launched once the game database and plugins are completely loaded, but if you are using a JS script I'm confident you know what you are doing!
VERSION 1.3: