Devlogs
June 2024 Update! Things are going swimmingly
Hey everybody! Here's my update for the past month! Lot's of work done, lots more to do!
- Created a new tile
- Built out Sea Cave, including unique dungeon mechanic. Walls/ceilings are still needed
- Completed animations on water objects
- Began initial underwater biome map creation. (more to come)
- Built out Sea Cave, including unique dungeon mechanic. Walls/ceilings are still needed
- Added turrets to Bastion of the Prism (a previously broken engine feature)
- Raised the roof on certain rooms in Bastion of the Prism to fit bigger baddies
- Fixed Shock projectile to remove itself
Shock projectile now plays a shock sound on hit Sound is too disruptive, and has been removed- Added an exit to Bastion of the Prism
- Created boss for sea cave, including animations and special attacks/boss mechanics
- Updated weeks worth of internal development documentation
- Redid sea cave map with new tiles to be less monotonous
- Created an debuff system, where visual feedback (outside of message log) shows when you are poisoned, stunned, etc
- Modified wolf pelt sell price
- HP bar is now draggable
- Selling items now rounds the value to a nice whole number
- Completed quest scripting that allows access to the underwater biome
- Implemented the basics for a multi save system, including UI and hotkey shortcuts to allow multiple saves (saves write to user appdata folder)
- Created some unique treasures for the sea cave
- Modified UI to show HP and MP bar
- Added a "special" ability tab on the ability UI
- Added an additional map to the sea cave
- Created a new tile
- Redid sea cave map with new tiles to be less monotonous
- Completed animations on water objects
- Began initial underwater biome map creation (more to come)
That's it for this month! Keep following for more and don't forget to wishlist on steam!
https://store.steampowered.com/app/2467200/Realms_and_Ruins_Abencor/