Posted June 07, 2024 by AronTries
Ui is critical in making a game understandable at first glance, so I added an HP bar (the lavender one) and a bar showing how many bullets you have before reloading (the yellow one)
What I did next was started making concept art for the bosses (since this is a boss rush roguelike)
(I know my art is fantastic)
the gimmick is basically after killing him, he spits into a smaller Slim that has more hp and moves faster he does this around 4-5 times