Posted June 07, 2024 by ๐๐๐๐๐๐๐๐ | TealCat
Devlog June 6, 2024
Hello Soulmates!
As some of you know, Day 3's progress has been on a delay due to my internship and Graduation, but since I'm back (and basically jobless lol) I've decided to turn my projects into my own job.
To anyone willing to support me, I would like to thank you all so much! I appreciate each and everyone's support knowing that my efforts aren't in vain and I'll make sure to provide content as much as possible here.
Now on to the actual GAME UPDATES: (This update will tackle last May's progress and my current progress.)
So far I've made changes to the following that I posted a month ago:
MC's pronoun input
Feminine, Masculine & Gender Neutral terms
Thanks to Fenik's In Depth Pronouns, this is made my life easier in terms of coding and writing.
Introducing the Romance Point Counter
At first I wasn't too keen on putting on a romance point counter since I'd like to put mystery in every choice the MC makes, but there will be scenes that the player would need a specific amount of points on an LI so it's best (and kind of me lol) to put this so players can keep track.
This also highlights that every choice you make will impact the story.
The weight will depend on which has the most points (yes, that includes a different illustration depending on who has the most points.)
This Feature is already in my game and can be seen on the upper right corner of the screen once you start Day 1.
I really hate how my BGs all looked so inconsistent and I mostly used stock photos and edited them in a rush, I wasn't thinking much about my game (and I definitely did NOT expect my game to blow up this big and it made me feel so unprofessional.) So using the old stock photo BGS as reference, I decided to hand draw every background in game and for future days.
( Cinema Restroom in Day 2 )
So far, I've only done the ff:
School Hallway
Cinema Restroom
Toilet Stall
Outside Arcade Public Restroom
Cinema
Now the thing where everyone's looking forward to, the story. Like I said, my internship and graduation held me back and I couldn't concentrate much less have the energy left to continue on with my project.
But now here's the progress for the plot and some additions:
DAY 2 has a new scene that can be triggered depending on your points with Sol (number of points? Figure it out yourself), this can be triggered by going through the Arcade route.
I'm still 35% done with DAY 3 WRITING, I haven't done any coding yet besides adding the point counter. I really do think this day is going to be a bit shorter compared to Day 2 (almost the same length as Day 1), writer's block has been kicking me rest assured, I've been working diligently everyday to make at least progress to push the plot forward so I can get to the second half of the day.
And since I mentioned that I will release DAY 4 at the same time with DAY 3, please expect the release date to be quite a while since Day 4 is going to be longer (Almost the same length as Day 2).
I've been fixing my plotline's flow, where some scenarios that were supposed to be on Day 4 got moved to Day 3 for the sake of it being longer but the overall concept and the backbone is still there, the essence of the story's original intent is still there and I have no plans on changing it.
I would like to add as well that I'll be updating the WARNINGS table both in my game's page and in the warning page once DAY 3 & DAY 4 is out.
I'd also like to remind everyone that despite my game having romantic elements, this is not a love story.
Last but not the least: The Full release date.
I do have one date in mind and its Oct 30, just in time for Halloween. However, I am unsure if I could make it on time for Halloween THIS year, but for safety measures, I'd like my game done by Oct 30, 2025.
Note this isn't the EXACT date, but rather my goal in mind to release the full game.
I will make an official announcement (complete with a poster of course) if I am really going to publish the full game, but Oct 30 would be my ideal date this/next year.
Regards, Fantasia | TealCat