Posted April 02, 2019 by tikhun
Hi everyone!
The project probably seems dead and abandoned to you, but it is not actually the case. I haven't been developing it for almost a year indeed, but recently went back to Sea Wolves, and hope to work more or less continuously from now on.
Since it is the first post here, let me give a longer overview of what are current development goals.
Roughly speaking, the game now consists of two quite independent parts.
And 'enough meat' at the moment means 'civilizations' and 'economics'. In geographical sense, the world is already quite developed. Some code for the civilizations is already there as well (you can see via world view that many islands contain 'C' of different colors, these are port-capitals of civilizations!). The next steps to do:
Now, regarding what I did last a couple of weeks. There were small bug-fixes in both modes; some interface improvements (mainly, updating help, which should be more helpful now -- also for both modes); some changes in the way the elevations map is generated. Finally, and most importantly, I have added freshwater sources. We have now nice rivers (they are likely to play their role eventually -- historically, rivers were very important for trade) and freshwater lakes, both spread moisture around, for more diversified (in terms of biomes) and better-looking islands (see the screenshot!). Now this is finished , and it is time to work solely on civilizations.
That's all for today! The next game version comes when basic code for civilizations will be done.
Fair winds and following seas!