Posted June 08, 2024 by Diobanna Dev
#diobanna #sword #platformer #major #update #major update
New movement system: ledges
New Player Ability!
Other Changes
Room Changes
Difficulty Changes
Easy
Parry Stun time: 1.00
Massacrym Multiplier: + 0.25
Player Damage Multiplier: + 0.25
Player Defense Multiplier: + 0.25
Power Gain Multiplier: 1.25
Spell Cost Multiplier: 0.75
Spell Damage Multiplier: 1.25
Stun Chance: + 5%
Enemy Stamina: base÷1
Various enemy projectiles spawn slower
Various enemy projectiles spawn less
Parry anticipation length: 0.50
Normal
Parry Stun time: 0.75
Massacrym Multiplier: + 0
Player Damage Multiplier: + 0
Player Defense Multiplier: + 0
Power Gain Multiplier: 1.00
Spell Cost Multiplier: 1.00
Spell Damage Multiplier: 1.00
Stun Chance: + 0%
Enemy Stamina: base÷2
Various enemy projectiles do not change
Various enemy projectiles spawn normal
Parry anticipation length: 0.33
Hard
Parry Stun time: 0.50
Massacrym Multiplier: - 0.25
Player Damage Multiplier: - 0.25
Player Defense Multiplier: - 0.25
Power Gain Multiplier: 0.75
Spell Cost Multiplier: 1.25
Spell Damage Multiplier: 0.75
Stun Chance: - 5%
Enemy Stamina: base÷3
Various enemy projectiles spawn faster
Various enemy projectiles spawn more
Parry anticipation length: 0.25
Deadlock
Parry Stun time: 0.25
Massacrym Multiplier: - 0.50
Player Damage Multiplier: - 0.50
Player Defense Multiplier: - 0.50
Power Gain Multiplier: 0.50
Spell Cost Multiplier: 1.50
Spell Damage Multiplier: 0.50
Stun Chance: No Stuns
Enemy Stamina: base÷4
Various enemy projectiles spawn far faster
Various enemy projectiles spawn far more
Parry anticipation length: 0.10
Small Bug Fixes and Changes