Devlogs
v0.0.6 - The Camera Update
Posted June 06, 2024 by Ian
Good afternoon.
- I tweaked the itch.io settings to actually use the new Viewport size. Oops.
- I added a camera! The camera follows the player around, and the available space for the player to move is now larger.
- The minimum number of enemies on screen is now 4 (from 3) and the maximum is now 8 (from 6). I think this should be okay given the new, much larger, game area.
Next Up
- Change the EnemySpawner to pick a location around the edges of the camera's perspective, rather than the entire viewport. Currently, enemies spawn at the edges of the _initial_ screen but if the camera moves then they are still bound to that rectangle. Not a huge deal but I'd like them to always spawn at the edges, no matter where the player has relocated.
- A lifesteal mechanic where the player recovers some amount of health when dealing damage.
I am very interested in hearing feedback about the game's difficulty now that I have increased the size of the world. My suspicion is that dodging projectiles and enemies is easier (there's simply way more unoccupied space), which should make surviving easier.