Posted June 06, 2024 by Tclards
The next thing I am attempting to work out is a visual indicator for valid/invalid locations for placement during our 'Place Trap' ability. This has proven to be much harder than I originally anticipated and may require a significant rewrite of the place trap ability, as well as overriding several classes included in the Gameplay Ability System. This may end up falling outside the scope of this weeks visual upgrades, so I may need to tackle this later. For now, I plan to keep trying over the next day or so.