Posted April 02, 2019 by Huw2k8
#Singleplayer #Adventure #Role Playing #Action #Simulation Retro #Fantasy #Strategy #Story Rich #Exploration Expermental #Roguelike #Funny #Mystery #Procedural Generation #Text based #Endless #Turn-Based #Sandbox #Management Minigames #creative #medieval #roguelite #turn-based strategy Tactical #Tactical RPG #Perma Death #Secrets #Upgrades Drm free #economy #strategy rpg #ascii #moddable #nonlinear #generator
Hey guys, just want to make sure no one's in the dark, it's been just shy of two weeks since the last update and the reason for this has been the scope of the new update, the throne room is getting a few added layers of complexity, but the throne room has over 1000 different encounters and sub encounters, and almost all of them are being modified. In fact, every single main encounter will be reworked so it's been a hefty task though it will be worth it in the end!
Currently I have finished 25/130 primary encounters, so a fifth of the way, though many of the systems that have been written for the first 25 will be reused by the others so as development progresses it will get easier.
Now I can't reveal some of the new additions because they are secret for now! but some things that have been done so far:
* When goblins talk gibberish during throne room encounters, if your diplomat is a goblin/speaks goblin, you can actually ask what the goblin is saying, which reveals extra information
* Communicating with the demon overlord as a demon servant has been modified with some spooky additions
* Trials by combat can now happen if arrested people request them
* Some arrested people will fight
* Ability to hire new jester even if you already have one (you can also compare their stats)
* Savage kingdoms will not have a phrase but instead symbols or weird savage words
Anyway, that's some of what can be expected in the update, but by the time its finished there will be much more! :)
Thanks for sticking around! ~ Huw