Posted April 02, 2019 by Irina
Making a drain like effect with the projectile coming from the target to the user can make for a good way to deliver visual information on what's actually going on with a skill, rather than just HP appearing over your character's head.
Insert this into your notebox for an example of how it's done.
<whole action> perform start motion standby: user wait for movement face user: target </whole action> <target action> motion spell: user animation 58: target ani wait: 8 projectile animation 42: start target, goal user, duration 60, angle, arc +100 wait: 5 projectile animation 42: start target, goal user, duration 60, angle, arc +100 wait: 5 projectile animation 42: start target, goal user, duration 60, angle, arc +100 wait: 5 projectile animation 42: start target, goal user, duration 60, angle, arc +100 wait: 5 projectile animation 42: start target, goal user, duration 60, angle, arc +100 wait: 5 projectile animation 42: start target, goal user, duration 60, angle, arc +100 wait for projectile action effect animation 41: user hp +25%: user, show </target action> <follow action> wait for animation </follow action>
Change up the animations to fit your liking.