Posted June 05, 2024 by Ron Varghese Jose
#Devlog #1: Introduction
We’re thrilled to welcome you to the first devlog for No Keys Harmed! We’ve been working hard on this project, and we’re excited to share our progress with you. In this devlog, we'll introduce you to our game, give you a sneak peek of what’s been developed so far, and outline our vision for the future.
This is a game that we previously made a few months ago for our rapid game development class and we are revisiting it to remake the game, utilizing a few core mechanics and expanding it further on.
About the Game:
We’re a bunch of game dev students in our final term of the advanced game development program at KPU, in Vancouver, Canada. Although, we mainly consist of 2 core developers, we are seeking help from 3D artists from other terms of our program, classmates, and highly skilled and professional mentors from the industry and our program in developing this project.
Ron Varghese Jose- Programmer / Level Design [Itch.io]
Prithvi Dhinagar - UI/UX / Level Design [Itch.io]
Mohammed Thakur, Vrunda Shah, Luis Vivanco Garin - 3D artist
Our vision for No Keys Harmed is to create an immersive and thrilling gaming experience that touches on the core pillars of self-exploration, retrieval, and revival gameplay mixed with puzzle-solving elements and combat mechanics. Here’s what we aim to achieve:
1. Engaging Storyline:
2. Dynamic Gameplay:
3. Stunning Visuals:
We have a lot planned for the future and we’re excited to bring these features to life:
1. Expanded Content:
2. Enhanced Mechanics:
We’re just getting started, and we’re eager to share this journey with you. Your support and feedback are invaluable as we continue to develop No Keys Harmed.
Stay tuned for more updates, and feel free to share your thoughts and suggestions with us!
Thank you for being part of this adventure.
Best,
No Cap Interactive.