Posted June 05, 2024 by gogosuperteam
Progress is slow lately cause I'm unmotivated and getting distracted with other projects, anyway here are the updates I have been pushing (I just write these into a txt file when I change things):
fixed direct connect (slightly)
game starts with 3 bot players by default
improbed bots
better unit production queue (more like other rts games)
new rifleman model (now called musketeer)
le balance changes
attempted fullscreen window fix (try setting windowmode to 3 in the .ini to use the experimental fullscreen window mode)
moar ui improvements (clearer resource management)
approximately doubled time-to-kill on everything
more reliable memory handling / zeroing, game will no longer fail to reset if not a fresh startup, also hopefully preventing future desyncs in multiplayer