Posted June 04, 2024 by SkywolfGameStudios
#barko #barkoandthelostbone #3dplatformer #unrealengine #ue #blender #b3d #retro #platformer #openworld #devlog #news #update #wip #indiegame #gamedev #steam #comingtosteam
Ah, the Icy Pup North, a land where the clutter is minor, but the ambitions are major! It’s like a winter wonderland, except instead of snowflakes, we have game elements sprinkling down. And let’s talk about that main area – it’s like the Times Square of Barko & The Lost Bone, bustling with more stuff than a dog has fleas.
Moving on to the last area, it’s like the final stretch of a marathon, except instead of exhausted runners, we have excited gamers awaiting those five explorable levels per zone. And those hubs, oh, those hubs! They’re like intergalactic airports, with portals whisking you away to new adventures faster than a greyhound on a squirrel chase.
Enemies and Bosses are in the works too, lurking in the shadows, ready to jump out like a Jack-in-the-box with a Vendetta. And that mysterious fifth hub? It’s the Loch Ness Monster of the game world – we’ve heard tales, we’ve seen glimpses, but it’s still shrouded in mystery. Keep your eyes peeled for that tease; it’s going to be like the grand finale of a fireworks show, but with more pixels and less smoke.