Devlogs
Update - QoL and Optimization
- Optimized Inventory UI so it doesn't redraw constantly which caused lag(especially with more characters and full inventory
- Character exploration speed is scaling with character power compared to area power requirement. => Stronger you are at lower areas = faster exploration. This allows weak characters to explore harder areas albeit much slower(down to 0 speed if area is too hard)
- Text/UI Consistency ⇒ Resized most text fields to be consistent with one another.(Tooltips are an exception atm)
- Moved things around, resized UI etc.
- Replaced some icons
- Fixed some bugs
- Balancing