Posted August 25, 2024 by MrSome
1) I Had to fix the EnvironmentScene in Godot, it just started acting weird when I exported it e.g., the player would just be in an empty void, and the level would be completely invisible. For some reason, I had to move the Environment to a *.tres file and add it to the camera. The viewport cannot handle the environment which caused a blackout.
2) Enemies too passive: I incorrectly updated a variable "provoked" so the enemies would never be provoked to attack even if you shot them.
3) One for all: when one enemy died they all died. This was due to me being silly and using a global signal "died" which was called when an enemy died. Well, they all listened for this signal, lol.