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Devlogs

v0.1.8 is out!

For Thee, My Kingdom
A downloadable game for Windows and Linux

NEW FEATURES

  • Enemies now have different behaviours determining how conservative they're in using their resources
  • Combatants may now comment during battle while: Battle Start, Attacking, Being Attacked, An Attack Missing, Being Defeated, Upon Victory, Starting a new round
  • Added more combat lines to Melinda and Leonard
  • Added the combat dialogue for the training dummies and battle against the thugs
  • Character weapons can now be upgraded up to tier 1
  • Journal missions for the current chapter 1 quests have been added
  • Investigations now have a chance to progress or stall depending of how many requisites you met during character Selection
  • You can now initiate investigations without meeting all the requisites, suffering a chance for it to stall for a phase
  • Fiorello, the bright-eyed new recruit, can now join the team! To Leonard's chagrin.
  • Reginald, the wise priest, can join you and sermon away on your journey to greatness
  • Bob, the magnificent dough-master, can now force his way into the team!
  • Added combat dialogue for Bob, Reginald and Fiorello

ART

  • Visual cue for pausing in combat
  • Burning shader effect for the character portraits on combat start
  • Improvements Lvl 0 Textures: Comfort, Intelligence
  • Our fancy new executable Icon!
  • Icon added for the Stunned status effect
  • Icon and animation for all loading transitions
  • Tier 0 Armor sprites for: Melinda, Fiorello, Leonard, Reginald, Bob
  • Tier 1 Armor sprites for: Reginald, Leonard, Melinda, Fiorello, Bob

CHANGES/BALANCING

  • Pausing in combat now more reactive
  • Battles now can be marked a boss-battles by the game, changing certain behaviours
  • Multihits can now individually miss and vary on damage dealt
  • Stuns appear in log
  • Stuns now generate their own popup
  • Rebalanced damage/mitigation formulas
  • Designed the proper battle against the Gang
  • Designed proper skills for the training dummies
  • Made the chain animation for focusing in combat faster
  • Added a divider to the journal between current and finished quests
  • Gave a new format to the journal text output
  • Added Fiorello's Skillset/Initial Stats
  • Added Reginald's Skillset/Initial Stats
  • Added Bob's Skillset/Initial Stats
  • Slight nerf to Melinda's growth rates on level up
  • Added flavour text for the base improvements
  • Polished a bit the visuals for the base improvements

BUGFIXING

  • Special could be used before animation of the filling bar finishes
  • Lots of Combat technical debt, specially around the flow of the combat cycle
  • Combat logging miss-timing should be a thing of the past, for the current set of actions
  • Potential eternal loop while waiting for an action to finish
  • Multiple redundant instances of the check_if_death method while multihitting
  • Endless resistance farming
  • Avoided Potential Soft-lock for unmet requisites during investigations
  • Added charisma to mental action calculations
  • Victory dialogue being delayed
  • Changed the container size in the Base tab to make it fit better
  • Moved the position of elements around the Equipment and Improvement tab to avoid clipping
  • Leonard's first armor tier had the incorrect value

TECHNICAL

  • QoL changes to make the function of variables in resources less vague
  • Save compatibility considerations
  • Beneficial battle action calculations added
  • Level up Growth table for: Reginald, Fiorello, Bob

Files

  • FTMK Windows x64.rar 32 MB
    Jun 03, 2024
  • FTMK Windows x32.rar 32 MB
    Jun 03, 2024
  • FTMK Linux x64.exe.rar 29 MB
    Jun 03, 2024
  • FTMK Linux x32.exe.rar 28 MB
    Jun 03, 2024
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