Devlogs
v0.1.8 is out!
Posted June 03, 2024 by Thunderbit
#update #for thee my kingdom #thunderbit #indie
NEW FEATURES
- Enemies now have different behaviours determining how conservative they're in using their resources
- Combatants may now comment during battle while: Battle Start, Attacking, Being Attacked, An Attack Missing, Being Defeated, Upon Victory, Starting a new round
- Added more combat lines to Melinda and Leonard
- Added the combat dialogue for the training dummies and battle against the thugs
- Character weapons can now be upgraded up to tier 1
- Journal missions for the current chapter 1 quests have been added
- Investigations now have a chance to progress or stall depending of how many requisites you met during character Selection
- You can now initiate investigations without meeting all the requisites, suffering a chance for it to stall for a phase
- Fiorello, the bright-eyed new recruit, can now join the team! To Leonard's chagrin.
- Reginald, the wise priest, can join you and sermon away on your journey to greatness
- Bob, the magnificent dough-master, can now force his way into the team!
- Added combat dialogue for Bob, Reginald and Fiorello
ART
- Visual cue for pausing in combat
- Burning shader effect for the character portraits on combat start
- Improvements Lvl 0 Textures: Comfort, Intelligence
- Our fancy new executable Icon!
- Icon added for the Stunned status effect
- Icon and animation for all loading transitions
- Tier 0 Armor sprites for: Melinda, Fiorello, Leonard, Reginald, Bob
- Tier 1 Armor sprites for: Reginald, Leonard, Melinda, Fiorello, Bob
CHANGES/BALANCING
- Pausing in combat now more reactive
- Battles now can be marked a boss-battles by the game, changing certain behaviours
- Multihits can now individually miss and vary on damage dealt
- Stuns appear in log
- Stuns now generate their own popup
- Rebalanced damage/mitigation formulas
- Designed the proper battle against the Gang
- Designed proper skills for the training dummies
- Made the chain animation for focusing in combat faster
- Added a divider to the journal between current and finished quests
- Gave a new format to the journal text output
- Added Fiorello's Skillset/Initial Stats
- Added Reginald's Skillset/Initial Stats
- Added Bob's Skillset/Initial Stats
- Slight nerf to Melinda's growth rates on level up
- Added flavour text for the base improvements
- Polished a bit the visuals for the base improvements
BUGFIXING
- Special could be used before animation of the filling bar finishes
- Lots of Combat technical debt, specially around the flow of the combat cycle
- Combat logging miss-timing should be a thing of the past, for the current set of actions
- Potential eternal loop while waiting for an action to finish
- Multiple redundant instances of the check_if_death method while multihitting
- Endless resistance farming
- Avoided Potential Soft-lock for unmet requisites during investigations
- Added charisma to mental action calculations
- Victory dialogue being delayed
- Changed the container size in the Base tab to make it fit better
- Moved the position of elements around the Equipment and Improvement tab to avoid clipping
- Leonard's first armor tier had the incorrect value
TECHNICAL
- QoL changes to make the function of variables in resources less vague
- Save compatibility considerations
- Beneficial battle action calculations added
- Level up Growth table for: Reginald, Fiorello, Bob
Files
FTMK Windows x64.rar 32 MB
FTMK Windows x32.rar 32 MB
FTMK Linux x64.exe.rar 29 MB
FTMK Linux x32.exe.rar 28 MB