Posted April 01, 2019 by Michael Macha
#Update #Currency
The first thing I look at when I start working on 'Troids, or any game, is my checklist of future improvements. Bug fixes are up at the top, but I try to add one fun new thing in, especially for people who weren't bothered by the bugs. Today it's currency.
Next up is likely going to be stellar mass. I feel it starts out a little too high for my tastes; but as of the moment, all stars are of the same mass. My plan is to eventually have them kind of evolve like actual stars do; maybe as level 20 is reasonably approachable, I'll throw in neutron stars and black holes; but like everything in this game it's going to be scaled to taste.