Devlogs
Gameplay Changes
Posted June 03, 2024 by paupertony
#shooter #top-down #action
What's new and why it’s needed:
- I changed the shooting mechanics, which added more dynamics to the combat. These are not the final changes to the weapons; the impact of shooting will be further adjusted in the coming days.
- Blocks that were blocking the passage have been replaced with radioactive fields. They lower HP but do not obstruct the passage. This way, I maintained the principle of "consequences" but eliminated the issue of complete blockage of the passage, which was frustrating.
- Added blood stains on the floor and effects when lockers fall.
- Added HP reduction indication through desaturation.
- Improved ambient sounds.
- Added some props.