Devlogs
why wasn't saving there from the start?
Posted June 03, 2024 by Duuqnd
#update
The game jam version didn't have saving. That kinda sucked. Especially since adding it was easy.
Changes:
- Set limits on item price changes (no more ¤0 items)
- Documented that pressing "End" in the root menu jumps to "Advance Day"
- Added saving. Save file is stored in %appdata% or ~/.local/share
- Removed traces of scrapped MP stat
- Slight rebalancing of low-level dungeons
More later, maybe.