Posted June 02, 2024 by Ripper Coyote
hello all! i feel like firedog is in a good place for a new demo, but i want to hold off for a bit to do some more polishing. i had some people interested in streaming and i'd like to work on some overall presentation elements so that it gives a better idea of the overall experience. that said, i made a ton of progress, so i'd like to share some changes with you all.
water volumes are coming in the next version. probably the biggest new mechanic since water interacts with almost every system. water features heavily in level 3 and has a number of cool interactions above and below the surface. your pressure gauge remains maxed out as long as you're underwater, but your hose only shoots bubbles. even though it's not a great weapon, it helps you traverse underwater areas much faster.
not to say swimming is the only thing you can do with water. enemies are immediately defeated when you shove them into water, and when you're moving quickly, you can even skip off the surface.
something i wanted to respond to is that it's easy to take damage while moving at speed. originally i wanted enemies and obstacles to act as a reason to slow down (or pogo), but it's too easy to clip a corner of an enemy or a static fire when you don't have precise control over your character. i made a few major changes to combat that will make you more effective at speed. first, when you boost into an enemy at hose speed, you'll immediately stun them with a kick. since this also launches them with your current speed, this is usually enough to send them flying into a wall or obstacle.
second, while you're moving above your maximum run speed, you won't take damage from fire, but instead lose a small amount of speed. this means you have a small amount of resistance while boosting, letting you cut corners and get through one or two fires, but it's not enough to let you plow through a raging inferno. these two combined should make enemies a little easier to deal with, but still dangerous to approach from behind.
welcome to dog city! it's a doggy-dog world out there and it's up to callie to save it. join the crew of engine 2 as you rescue the citizens of dog city. not a ton to show here yet, but i want to make the world map more dynamic, with fires being put out as you complete levels, and enemies you have to use the truck to defeat.
i also made a bunch of other changes